Interior
SUBLIMINAL IS AN ENTERTAINMENT VENUE LOCATED WITHIN THE BASEMENT LEVELS OF THE POST OFFICE SQUARE.
IDENTITY IS THE MAIN CONCEPT BEHIND SUBLIMINAL AND BY ABSTRACTING IDENTITY INTO 3 SEPARATE ENTITIES: ANONYMITY, FLANEUR AND VOYEURISM THE CONCEPT WAS ABLE TO BE ARTICULATED THROUGH ARCHITECTURE.
IDENTITY IS THE MAIN CONCEPT BEHIND THIS PROJECT AND BY ABSTRACTING THE CONCEPT OF IDENTITY INTO 3 SEPERATE ENTITIES WHICH CAN BE ARTICULATED THROUGH ARCHITECTURE,
ANONYMITY, FLANEUR AND VOYEURISM CAME.
ANONYMITY TO BE EXPLORED VIA CROWD IMMERSION ‘GETTING LOST IN THE CROWD.’
FLANEUR EXPLORED BY THE TRANSGRESSION THROUGH SPACE AND BEING ABLE TO SEE CERTAIN THINGS BUT NOT BEING ABLE TO CONNECT TO IT. ‘BEING WITHIN A SPACE BUT NEVER PART OF IT.’
VOYEURISM EXPLORED BY LOOKING DOWN ON THE UNKNOWING AND UTILIZING LEVELS FOR DIFFERENT VANTAGE POINTS.
ANONYMITY WAS EXPLORED THROUGH THE USE OF CROWD DYNAMICS AND MORE SPECIFICALLY BEING LOST WITHIN THE CROWD.
FLANEUR WAS EXPLORED IN THE FORM OF VISUAL CONNECTION BUT NEVER PHYSICAL CONNECTION. THE USERS CAN SEE EVERYTHING BUT IT IS IMPOSSIBLE TO IMMEDIATELY BE A PART OF IT.
VOYEURISM WAS EXPLORED BY VANTAGE POINTS AND THE ACT OF ‘LOOKING DOWN’ AT THE ACTION BELOW.
Brayden takes inspiration from everything around them; specifically art and film and attempts to recreate those dramatic feelings throughout their work. Emphasizing the visual feast and emotive responses through a maximalist approach is the driving force behind Brayden's work. Brayden believes empathic design is the truest nature of design and strives to create spaces to reflect that.